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AI Insights · Timothy · July 2021

Top 5 2D Realistic Games on Android in Australia: Q2 2021

Explore the performance of the top 5 2D realistic games on Android in Australia during Q2 2021, featuring trends in weekly revenue, downloads, and active users.

Top 5 2D Realistic Games on Android in Australia: Q2 2021

In the second quarter of 2021, the top 5 2D realistic games on the Android platform in Australia showcased varying trends in their performance metrics. Here’s a closer look at the weekly revenue, downloads, and active users for these games, based on data from Sensor Tower.

Rise of Castles: Ice and Fire from Long Tech Network Limited saw a decline in weekly revenue early in the quarter, starting at around $64K and dropping to $42K by the end of May. However, the revenue picked up in June, peaking at approximately $55K. Weekly downloads showed a downward trend initially, falling from 2.6K to 824 by the end of May, but saw a moderate recovery in June, reaching about 1.7K. Active users followed a similar pattern, decreasing from 14.8K at the beginning of the quarter to 11K by the end of May, with a slight increase to 13K by the end of June.

叫我官老爺:七週年慶典 by CHUANG COOL ENTERTAINMENT experienced significant fluctuations in weekly revenue. The game started at $55K, peaked at $72K in mid-April, and then saw a steep decline to $479 by the end of June. Unfortunately, no data was available for weekly downloads and active users.

Evony: The King's Return from TG Inc. saw a relatively stable revenue throughout the quarter, ranging between $29K and $39K. Weekly downloads were inconsistent, peaking at 5.1K in the last week of June. Active users increased notably, starting at 6.3K and rising to 11.4K by the end of the quarter.

Mafia City by Phantix Games demonstrated a steady performance in weekly revenue, hovering around $30K to $49K. Downloads showed minor fluctuations, generally staying between 900 and 1.5K. Active users remained relatively stable, starting at 10.4K and ending at 10K.

Guns of Glory: Lost Island by FunPlus International AG had a stable revenue stream, ranging from $28K to $41K. Weekly downloads were low, fluctuating between 300 and 2.2K. Active users saw a gradual decline from 9.4K at the start of the quarter to 4.9K by the end of June.

These insights into the performance of the top 5 2D realistic games on Android in Australia during Q2 2021 highlight the dynamic nature of the mobile gaming market. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021